MIKAEL JAEGER JENSEN
ART DIRECTOR & STORYTELLER
“Under Mikael Jaeger Jensen’s visual direction, dancers can change in size and vanish, fires can encompass a stage, cities can be constructed and destroyed before your eyes. In that sense, you are briefly filled with the awe and wonder experienced by the earliest cinema audiences”John Lewis
A committed, creative and artistic individual with proven track record working with a wide range of creative and technical roles – from Hollywood Vfx heavy blockbusters such as Gravity and Avatar among others, to the world’s first holographic feature length production and across to engaging storytelling within Virtual reality. An Art director with a strong style and vision and with a passion and desire to deliver an engaging and truly heartfelt end-product through Virtual reality, Film, Holographic performances and Art.
3D VR Expiriences
Creative problem solving
Film shoot mangement and direction
Technical problem solving
Highly technical literate
Leading cross-functional team collaboration
- Adobe Creative Collection (Photoshop, Premiere, After Effects, Illustrator, Indesign) 95%
- Nuke Studio 70%
- Autodesk Maya 50%
- Unreal Engine 4.xx 60%
- Unity 3D 50%
- Shotgun VFX production mangement software 80%
DECEMBER 2016 – ONGOING / PANDORA VR EXPERIENCE / VIRSABI VR
Designing the flagship in-store VR experience from physical installation and design to an engaging virtual journey. A 3 minutes VR experience that takes the observer though a fascinating and different brand experience leaving the observer with a sense of awe, thrill and wonder towards the Pandora brand and an impact on the observer’s past and possible future.
JANUARY 2017 – ONGOING / KUMPAN VR EXPERIENCE / VIRSABI VR
Art direction for a VR experience for the world leading company within contemporary playground – Kumpan. A fully interactive virtual showroom where the user can playfully experience entire playgrounds and where they can interact, play and learn themselves to a better understanding the quality of Kumpan’s catalogue.
APRIL 2016 – ONGOING / 12th BATTALION PRODUCTIONS
Defining the art direction of 12th Battalion Productions. Creating a line of holographic content ranging from small holographic boxes for use in museums, windows displays, education and interactive experiences to truly epic holographic projection experiences for large scale stadium events and theatrical performances. From multi layered holographic projection to simple evocative branding.
VISUAL DIRECTOR & ART DIRECTOR
AUGUST 2015 – APRIL 2016 / SYMPHONY TO A LOST GENERATION / 12th BATTALION PRODUCTIONS
Pivotal role in defining, leading, innovating and executing the entire project from incubation till finished project across all stages of 12th Battalions productions – Symphony To a Lost Generation: The World’s first feature length holographic symphony.
A multi projection, 127.500 frames, 85 minutes long story told through 5 movements solely through the use of visual effects, symphonic music, ballet dancers and an astonishing 250 actors and musicians with a team of 5 vfx artists.
PERSONAL VR PROJECTS
VALRAVEN / PRE PRODUCTION / ONGOING
A Bleak Nordic VR FolkTale. A VR experience using a unique method of motion capturing real puppet and a unique art style in order to tell an engaging and truly emotional old style folk tale through the use of Unreal Engine. A study in creating a mordern version of old world folk tales. A bleak VR journey though the human condition where the observer is presented with a rich vistual style and a emotional story of human vanity, animalistic tendencies and desires and the age old urge for un-dying love.
MACBETH / ON HOLD
A study in creating compelling VR 360 video storytelling through an abridged version of Shakespeare’s Macbeth. A meditation on VR filmmaking and the language needed to create engaging VR 360 video content in order to gain a better understand the limitations and strengths of VR 360 filmmaking.
HUMANITY / PRE PRODUCTION / ONGOING
A VR Vfx experience and contemporary dance project. How do we re-calm our fatigued minds and instill empathy back into our humanity. A emotional experience meditating on a journey of our fellow man though displacement, war and environmental disasters. A study in the power that VR has to communicate to our conscious and subconscious through images and and sound.
FREELANCE DIRECTOR / DOP / VIDEO EDITOR
2013 – 2016
Forming my own freelance business as a one man band directing, filming and editing in order to facilitate my own need of being in charge of the creative process and to learn hands-on what it means to direct, film and edit within smaller projects. Worked within the 3 spheres with a list of clients ranging from fashion, music videos, short film and website adverts.
2010 – 2012 / HEAD OF DIGITAL ACQUISITION
Having identified an urgent need for Framestore having its own digital quisition department, headed up a 2 man department to run a photographic studio, photogrammetry capture and elements shooting facility to accommodate Framestore growing on-set presence. Quickly becoming a sort after department gathering textures, models, elements and more on Gravity, 47 Ronin, Clash of the Titans 2, Sherlock Holmes, War Horse and Tinker Tailor Soldier Spy and more. Other duties involved running the asset library and equipment facility.
2010 – 2012 / VFX COORDINATOR
Scheduling, prioritizing and tracking internal technical assignments and project details for the 2D/Compositing department on AVATAR and CLASH OF THE TITANS. Coordinating the delivery and daily sending of assets between Framestore and Client. Running the daily showing of Avatar stereoscopic dailies in the cinema and coordinating the notes from the supervisors to the relevant artists. Setting up and running of the daily video conference call between framestore and James Cameron’s production team.
2007 – 2009 / DATA OPERATOR
Coordinating with production to balance priorities and allocate bandwidth appropriately, dynamically adjusting our transfers to ensure timely delivery of assets. They provide the production team with ETA’s and status reports at regular intervals. Handling and distributing raw film files on drives, ftp, digital scans to the production including renaming and renumbering.
2005 – 2007 / RENDER WRANGLER
Daily supervising of Framestore’s in house render farm consisting of 7500 + cpu render farm. Troubleshooting any issues with the renders and technical problems with the hardware. Liaising with the productions teams on a daily basis in order to prioritise and schedule the render bandwidth across the company
JIM HENSON’S CREATURE SHOP
2005 – 2007 / IT ASSISTANT / RENDER WRANGLER / ASSISTANT PUPPETEER
Jim Henson’s Creature shop – IT Assistant / Render Wrangler
Supervising the render farm on a daily basis and troubleshooting any issues with the renders, liaising with the artists and acting as an on call IT assistant in order to assist the small team in any day to day IT problems from servers to workstations.